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unrealengine.com
How to go about implementing first person character that has a full 3rd person mesh?
I want to implement a player character for my first person game, but that has a full body mesh, not just arms, so that you can see your own legs and see your shadow and reflection etc. I thought I’d better ask for some advice before I dive in, as I’ve never done it before. I know that a lot of shooters position the arms in an unrealistic ...
May 2, 2017
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