Setting up an object for texture painting in Blender is a pain. You have to manually unwrap UVs, create a new material, add an image texture node, create a new image file, plug it all together, and ...
Autodetection of what needs to be baked by connected inputs Manual selection for texture channels bake almost all Principled BSDF (and more) inputs (Color, Metallic, Roughness, etc.) to image textures ...
One more short tutorial on Geometry Nodes. Make blocks based on an existing image. Multiple variations can be created based on multiple customizations Timestamp 00:00 Introduction 00:20 Geometry Nodes ...
Even 3D modelling software is using AI art generators. Stability AI has introduced a Stability for Blender tool that, as the name implies, brings Stable Diffusion's image creation tech to the ...