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In part two of this tutorial we look at adding hazards, multiple platforms, ground detection and much more to create a basic but fun platformer.
In the previous two posts in this series (part 1 and part 2), we’ve seen how to create a basic 2D platformer using Unity. So far we have a character who responds to keyboard input and touch ...
That's Eron: a short 2D platformer for Windows, Linux and Mac. Eron is the work of David Mulder, a solo developer working with assets from the Unity store.
The timeless appeal of the 2D platformer has nothing to do with mere nostalgia.
The reboot of the 2D platformer was something no one thought would happen again, but lo and behold, it did and in a big way. Could the 3D platformer come back in the same fashion?