Takes a keyframed animation and bakes it into a texture where width represents the vertices of the model, and the height represents the keyframes. The texture then gets sampled by the GPU and the ...
This is a repository that contains examples of the use of VAT (Vertex Animation Texture) on Unity High Definition Render Pipeline (HDRP). In this document, "VAT" refers explicitly to the texture ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results