This shadergraph was created using Unity 6 HDRP, thus a caveat is I am unsure of it's compatibility with previous versions of Unity/Shadergraph and other non-HDRP pipelines. Diffuse, Normal & Mask map ...
A mesh-based PBR decal system for Unity. For use with the Universal Render Pipeline. These types of decals are good for static things like cracks and graffiti added into the game during level design ...