News

Added UNITY_WEBGL to preprocessor directive for inputs in Player.cs. Added some alpha in canvas color to see board for debugging the setup. Bugs found: Player can actually move 1 tile during setup & ...
The game could easily be optimized by using a 2D array representation of the board. No need for the use of heavy "physics-based" components and methods. Movement & collisions would be implemented by ...
I first started out using the 2D course and it's by far the most intuitive Unity tutorial I've seen and it taught me everything I needed to start making my own games. It's a lot of fun, too.
In this comprehensive tutorial, we'll cover two movement techniques: one utilizing Rigidbody2D physics and the other employing Transform translation.
A complete tutorial explaining how to create a very basic 2D platform game for Android with touch-screen controls in Unity. By the end of part one you will have a working APK that lets you control ...