After importing and rigging an actor, you can begin animating by simply dragging the rigged actor into the Scene view. By repositioning the different bones of the actor on the Animation timeline with ...
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0. ...
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