Despite explosive top-line growth and record-breaking user engagement, Roblox Corporation RBLX continues to grapple with an unprofitable business model. In second-quarter 2025, the company reported a ...
If we divide the hours engaged by DAUs, we get 69h on average per user, which might indicate that users (especially teens) are spending a large portion of their time on Roblox's products. Check out ...
Roblox (RBLX) shares swooned Thursday after the company reported fewer-than-expected users in the fourth quarter. The online game platform had 85.3 million average daily active users in the period, up ...
Roblox's growth accelerated in the first quarter, as it reached 98 million daily active users, or DAUs, and in-game purchasing drove up sales 31% year over year. Why it matters: Following a ...
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