Abstract: In this work, we focus on synthesizing high-quality textures on 3D meshes. We present Point-UV diffusion, a coarse-to-fine pipeline that marries the denoising diffusion model with UV mapping ...
With the popularity of 3D content like virtual tours, the challenges of 3D data registration have become increasingly significant. The registration of heterogeneous data obtained from 2D and 3D ...
Abstract: Mapping textures to surfaces with precise facet-level classification significantly enhances the realism of 3D scenes. Identifying texture and non-texture regions at this granular level ...
Deemos Tech, a leading 3D generative AI company, today announced the landmark launch of Hyper3D Rodin Gen-2, its next-generation 3D model generator. As the successor to the company’s widely recognized ...
Manually creating textures for 3D meshes is time-consuming, even for expert visual content creators. We propose a fast approach for automatically texturing an input 3D mesh based on a user-provided ...
Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such that all meshes in the PM sequence share a common texture parametrization. Our method considers two important ...
Adding textures is a great way to experiment with giving 3D prints a different look, and [PandaN] shows off a method of adding a wood grain effect in a way that’s easy to play around with. It involves ...
Der Artikel kann nur mit aktiviertem JavaScript dargestellt werden. Bitte aktiviere JavaScript in deinem Browser und lade die Seite neu. The Horizon Worlds Desktop Editor gets new generative AI tools ...
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