Finding no simple solution to generate realtime and performant terrains in Unity, I created my own with caveman brain. It's a pretty rudimentary way, which generates chunks of terrains, with props (no ...
An optimized and modular procedural terrain generation system designed for real-time rendering in Unity. This project implements a quad tree algorithm to efficiently generate large-scale terrain using ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results