Heavily based on UnityLabs implementation. Their original readme is included below the line break. I just updated it to work in the latest Unity version, and added ShaderGraph nodes for easier ...
Uses a somewhat modified copy of https://github.com/Seneral/Node_Editor_Framework taken about July 2016 Note, while the source is public, the code istelf is not open ...
Procedural texture generation and rendering encompass a range of algorithmic techniques designed to synthesise detailed, non-repetitive textures on virtual surfaces. By relying on mathematical models ...
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