This repository is my research work in the area of Procedural Content Generation (PCG), utilized for generating cities in the Unity Engine. Unity project for procedurally generating video game levels ...
This is a simple prototype built in Unity using C# that generates a procedurally-generated cave layout starting from a central tile. The idea was to explore basic procedural generation techniques for ...
Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the ...