Abstract: To reduce the complexity of searching for wedge-based geometry partitions in video coding, we propose a texture-difference based partition line selection approach with a skipping strategy.
Abstract: In this paper, we present a new framework to compress the geometry of images. This framework generalizes the standard quad partitioning approaches in compression of image geometry (e.g.
This article gives a new explanation for generalist and specialist organizations' coexistence in crowded markets. It addresses organizational ecology's resource‐partitioning theory, which explains ...
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