Unlock the full InfoQ experience by logging in! Stay updated with your favorite authors and topics, engage with content, and download exclusive resources. Ramya Krishnamoorthy shares a detailed case ...
Valve’s Joe Ludwig talks about the latest updates on the Khronos Group’s VR standardization process that is now being called “OpenXR.” Ludwig says that OpenXR is still primarily creating an open and ...
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to ...
SAN FRANCISCO--(BUSINESS WIRE)--Game Developer Conference – Today, The Khronos ® Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, ...
A monthly overview of things you need to know as an architect or aspiring architect. Unlock the full InfoQ experience by logging in! Stay updated with your favorite authors and topics, engage with ...
Consumer-grade virtual reality (and, to a lesser extent, augmented reality) is only a few years old, but it’s already an extremely fragmented market. Wikipedia lists almost 30 distinct VR headsets ...
BEAVERTON, Ore.--(BUSINESS WIRE)--Today, The Khronos ® Group, an open consortium of industry-leading companies creating graphics and compute interoperability standards, announces multiple conformant ...
SteamVR's latest update for Windows officially adds support for OpenXR, the standard meant to make cross-platform AR and VR apps more common. The Khronos Group launched the OpenXR specification in ...
Khronos, the group behind the OpenGL and Vulkan graphics APIs, has unveiled a name for its fledgling open standard virtual reality initiative at GDC 2017. Known as OpenXR, the working group is ...
Windows Mixed Reality joins several major platforms by supporting OpenXR. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. OpenXR is available for ...
It seems since hand tracking was added the plugin will no longer start when pointing to the the oculus_openxr runtime. The SteamXR runtime works, but the fps is not the best, thats why I tried to ...