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This project was built by following the LearnOpenGL tutorial by Joey de Vries. It provided invaluable guidance on setting up an OpenGL environment and implementing core game mechanics, shaders, and ...
第 2 章介绍OpenGL开发环境搭建,创建一个OpenGL空窗口来入坑。 第 3 章介绍使用OpenGL绘制三角形、正方形、立方体,来熟悉游戏渲染的最基础元素。 第 4 章介绍Shader的概念,编译链接,以及Shader格式、关键字。
OpenGL: the OpenGL SuperBible, by Richard Wright and Michael Sweet. oriented toward C programmers, it is a good reference on OpenGL. Delphi 2: Delphi 2.0 unleashed, by Charlie Calvert. Covers a lot of ...