Script to map texture (color) from a point cloud onto a corresponding mesh. This script uses nearest triangle and barycentric coordinate mapping to transfer the colors from the point cloud to the mesh ...
Abstract: The Moving Picture Experts Group (MPEG) is developing a new standard, i.e., Video-based Dynamic Mesh Coding (V-DMC), for dynamic meshes with time-varying topology. The time-varying topology ...
Hi. I have one mesh with texture on vertices that I want to import to sapien and build actor with it. I tried this, but it didn't include the texture in the rendering output. builder = ...