Boids simulation inside a procedural terrain generated with marching cubes algorithm. The terrain generation and boids are run on the GPU with compute shaders. It's an improved remake of my previous ...
Here’s a concise roadmap and some tips to help you use shaders in a Godot 3D scene and implement the Marching Cubes algorithm: ...
Abstract: Cutting simulation is a key part of the machining simulation system, and the cutting algorithm directly affects the efficiency and accuracy of the simulation. Based on the Marching Cubes ...
Abstract: In the paper we present a method for area and volume approximation using modifications to the marching cubes algorithm of Lorensen and Cline (1987). Approximations to two and ...