static void node_shader_buts_map_range(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) uiItemR(layout, ptr, "data_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON ...
This is a little Blender shader node group which converts the output of a Bump node into a tangent space normal map. Useful if you want to create a normal map from a shader without the need for baking ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results