This project demonstrates my ability to design and program complex, data-centric game systems. The goal was to create an inventory system that was efficient, scalable, and easy to expand with new ...
Swap, split stacks, and rearrange items within the inventory. All items are created and configured via ScriptableObject config. Adding new items is quick and simple: create an object in the config, ...
Matt Sharp — Delaware game developer, educator and founder of Momiji Studios — first created his “Coding for Actual Beginners (C#/Unity/Game Development)” virtual course a couple of years ago for ...
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