News
Object Pooling script to make pooling easier. The handler takes any instance of a MonoBehaviour that has implemented the IPoolable interface and keeps a list of instantiated instances for reuse.
All Unity game objects have a transform component that specifies the object's position, rotation and scale, relative to its parent in a transform hierarchy. Calling Object.Instantiate to create a new ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results