This is a little Blender shader node group which converts the output of a Bump node into a tangent space normal map. Useful if you want to create a normal map from a shader without the need for baking ...
Autodetection of what needs to be baked by connected inputs Manual selection for texture channels bake almost all Principled BSDF (and more) inputs (Color, Metallic, Roughness, etc.) to image textures ...
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