Now we want to show the player what's going on. So we need to have some kind of HUD on the screen to tell them what their current/max health is, and how many coins ...
This uses the Away3D frame work from OpenFL and makes it renderable in HaxeFlixel as a FlxSprite. With some rendering workarounds in the FlxView3D and Main File, this is possible. Away3D uses View3D ...
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