Animation Tree preview setting Animated Sprite 2D animation prevents using SpriteFrames' own preview
Godot v4.2.1.stable - Ubuntu 22.04.4 LTS 22.04 - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 860M (nvidia; 535.161.07) - Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8 Threads) Similarly to ...
Having multiple animationtrees that are dependent on either the same animationplayer (Or have the same root node) causes only one to work if both of them are set to active. NOTE: Not entirely sure if ...
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