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When a client attempts to connect to a hosted server (using Steam Networking Transport), the host sometimes gets the following error, and the client is unable to connect.
With Croquet for Unity, developers have no networking code to build or maintain. Croquet's unique Synchronized Computation Architecture eliminates traditional servers and server-side code. Instead ...
Description I'm using the multiplayer play mode feature, and when I connect the client, this popped up: [Netcode] A ConnectionRequestMessage was received from the server on the client side. This sh ...
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