filename_centers = 'Circle_Centres.xlsx'; % Update the path if needed A1 = data_points(5, 2:4); % B1 coordinates A2 = data_points(6, 2:4); % B2 coordinates A3 = data ...
This is a little Blender shader node group which converts the output of a Bump node into a tangent space normal map. Useful if you want to create a normal map from a shader without the need for baking ...
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