Jessie Woolley-Wilson, president and CEO of education technology company DreamBox, did not originally plan on working in education. After receiving her MBA from Harvard, in 1990, she headed straight ...
As gaming platforms like Roblox and Minecraft continue to grow in popularity among young children, and with platforms like YouTube consuming hours of their daily screen time, edtech companies face ...
LOS ANGELES--(BUSINESS WIRE)--Age of Learning, a leading education technology innovator and creator of the popular online learning program ABCmouse, today announced the launch of My Math Academy, a ...
Heinemann today announced that adaptive math solution Matific has been named a finalist in the 2025 CODiE Awards in the Best ...
BELLEVUE, Wash.--(BUSINESS WIRE)--DreamBox Learning (www.dreambox.com) today announced that its award-winning intelligent adaptive learning math platform, DreamBox Learning K-3 Math, has been proven ...
McGraw Hill has launched ALEKS Adventure, a new AI-powered space adventure math program for first- and second-grade students for the 2024-25 school year. It will add third grade support the following ...
A GTA online company that has turned math education into a video game for millions of children worldwide has raised $159-million from U.S. private-equity giant TPG and the Canadian Business Growth ...
New Delhi, Feb. 06, 2025 (GLOBE NEWSWIRE) -- As detailed in the latest research from Astute Analytica, the global adaptive learning software market is poised for substantial growth, with revenue ...
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