This project is a 3D implementation of Conway's Game of Life, realized in C# with Unity. It's a cellular automaton simulation where cells evolve in a 3D space according to simple rules, generating ...
Unity 6.x’s Visual Effect Graph currently lacks built-in spatial partitioning, but with CustomHLSL, advanced integrations are now possible. This sample demonstrates GPU-based flocking using a compute ...
Posts from this topic will be added to your daily email digest and your homepage feed. The new Unity Weta Tools division is described as a ‘complete toolchain for 3D creation, simulation, and ...